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Boss Fight (pwnisher community challenge submission)

My submission for the "Boss Fight" pwnisher community render challenge. 22 hours of work back to front (not including render time). Some untextured kitbash meshes used for the buildings and the crater, an untextured jetpack guy model purchased for the project. All other parts 100% myself, all 100% in Blender ; all texturing, materials, modelling, animating, et cetera.

I felt like the presupplied POV, on the ground, was too generic, so turned it 90° and played around with what could work from that angle. The first couple hours were just spent testing and then throwing away at least a dozen ideas I didn't think I could make work in the time budget. I think I ended up with something a little hard to read the scale of, thanks to the super narrow FOV of the supplied camera, but I wasn't allowed to change it, so I did my best with what I could.

Frame #52

Frame #52

WIP Showcase

Loopable final

Workspace

Workspace

Workspace

Workspace